Sunday, December 19, 2010
Monday, November 22, 2010
Sheer force of will can fuel a person to work insane hours, draw upon reserves of enthusiasm, optimism and creativity, summon self discipline beyond anything he or she has known before, and get one very, very close to realizing goals which fall short by only a matter of weeks or months. I’m talking about getting The Mutant Epoch released, of course. It has been a challenge like no other in my creative life, and has been one of those things that sheer force of will has propelled along for over seven years now.
The last edits are being interwoven into the Hub Rules book day and night. The coffee flows and I sit alone here night after night getting ever closer to a final, polished, game of extreme post-apocalyptic mayhem and adventure. In fact, I am taking a break from the last edits to update some of the Outland Arts social media venues ahead of next week’s advertising campaign. We have an ad going out in the upcoming issue of roleplayingtips.com so anticipate some traffic from that.
The anticipated release date back in late September 2010 was to have the game out late October, and as that month came and went in a blur of activity, art, gaming, and writing of the free material for the web site, we now find ourselves in mid November. We’ve decided to provide news on the impending release and showcase artwork here on The Mutant Epoch blog to show a little more of what you can expect in the book right up to the release date.
Currently, we are being more conservative in our launch date, taking into account the few challenges still ahead and feeling lousy about failing to have it on the market already. We are now confident that the book will be available sometime in December and before Christmas and available in PDF and print on demand through lulu.com, RPGnow.com, yourgamesnow.com and onebookshelf.com, to name just a few sales venues
Thanks to all of you for the help with getting the word out and the encouragement. Knowing people are out there eagerly anticipating The Mutant Epoch’s release, not to mention the pre-sales I’ve heard about from the local game stores and individuals, has been extra fuel and motivation to see this game done, and done right.
In the meantime, here is the new release notification ad. Look for artwork here on the blog over the next weeks as we head down the home stretch.
Tuesday, September 28, 2010
Whew, can't believe this weekend came and went so fast. BigCon 2010 was hit, at least from what I heard, saw and personally feel. From all indications it looks like the game convention will be even bigger and better next year. Outland Arts plans to be there in 2011, this time with finished books for sale of The Mutant Epoch RPG, Pitford: Gateway to the Ruins, the adventure Mall of Doom, plus the first 6 issues of our house magazine Excavator monthly, along with a few surprises.
And now we have our booth, with me giving demos on rolling up characters for a lot of great guys. Special thanks to Shawn, Eric, Cody, Danny, Darren, Daniel, Jon, and Karim for taking the time to roll up a character. I am still stunned at some of the cool, dangerous freaks these guys made. I can't figure out how when other people roll up characters in TME that they are such stunning, awesome player characters, while
Saturday, September 18, 2010
We've placed a high quality scan of a polyhedron dice set lino print up at our Lulu.com store. This poster can be purchased in many sizes, perfect for your gaming room or store. The original, limited edition of 500 hand pulled, hand painted prints are also on sale at next weekend's big event: BigCon her in Kamloops for $20 each.
Here is a pic and then the link to our store: $17.90 for the roughly 11 x 17 sheet, but you can select much larger dice if you want to make a huge dice mobile in your gaming den or shop!
Friday, September 3, 2010
Tuesday, June 29, 2010
Thursday, June 17, 2010
The art is arriving faster than we can place it in the layout these days, but we want to get these new images on the blog. Today’s offering includes both animals and humanoids that are destined to both terrify and challenge the player characters.
The Mutant Dog shown here is just one of many possibilities, as each pack or individual offers from the next. Found as both wild or domesticated, these canines are cunning, unpredictable, heavily mutated and relentless predators. One of my favorite PCs was killed by a mutant pit-bull in a narrow passage when the PCs shotgun ran out of ammo.
Moaners, also called rubble zombies are diseased, mutated, nocturnal humanoids who delight in torturing and eating humans, however are known to enslave attractive pure stocks of the opposite gender as mating companions… untie the tire of them or food supplies run low. When I saw the movie I Am Legend, I was thrilled to see a similar specimen come to life.
The Horrlify is of human design, a sort of mutated-reptilian dog thing with a powerful beak and randomly determined cybernetic implants. The few that are still around serve as attack-patrol animals for advanced factions, corporate holdover strongholds, and other technologically advanced groups.
Green Walkers appear to be sickly, diseased humans from a distance, perhaps even moaners, but are actually plants which inhabit the frames of humanoid victims, utilizing their sensory organs, skeletal frame and certain organs while living off the tissues of the host. Slow moving and relentless, these nightmares are disturbing to behold and tricky to dispatch.
Dune Spiders are enormous, fast running inhabitants of the wastelands and streets of ancient metropolises. They have evolved to simply run down and dismember their prey, forgoing the use of web or poison.
More beasties coming shortly!
After listening to The RPG Haven Podcast's most recent show 'genre emulation', I decided to take myself away from a digital illustration of assorted post apocalyptic armor and write a review for them on itunes. Here it is:
I’ve listened to a lot of RPG podcasts over the years and this one is now one of my favorites. It is an excellent tabletop RPG podcast because of the knowledge and open mindedness of the hosts, the varied subject matter, games and game related topics. As the publisher of an upcoming rpg, I found their friendly neighborhood gamer section to be refreshing, entertaining, eye opening and very valuable. Keep up the great work guys.
You can find them at: http://www.therpghaven.com/podcast/
Saturday, June 12, 2010
The art for the Mutant Epoch Hub Rules book is really coming along and we are in the last 90% of it now. Of course in the last blog entry I mentioned the addition of a new PC race and a bunch of skills being added to the book, which will of course mean more art, edits and layout, but we think its worth it.
Today we are offering up a few of the weapon illustrations. Most of these use ink wash over the underlying ink line drawing, followed by some touch ups in Photoshop. While time consuming, this process really makes these weapons stand out. I would love to have a few in small frames to sell or give out as gifts to the many people who have been so supportive of Outland Arts and this project in particular. Maybe a contest giveaway through Excavator Monthly magazine?
Friday, June 11, 2010
Tuesday, June 8, 2010
Thought we’d add another entry today as this digital grayscale painting was just completed.
This is the last image for the creature section of the Mutant Epoch Hub Rules RPG book. It is a half pager that took me a couple of days to pull off. It shows up small here but if you click on the image it should resize to a larger view.
In this scene I wanted to show a few diggers in the ruined streets of an ancient city, perhaps getting the hell outa the underground levels after disturbing something big… which followed them up and now emerges. Notice the feet of the guy with the shotgun. There is some debris across his path. He needs top make a perception based hazard check to see if he sees the bar or not. If not, he trips and the enormous jaw worm gets the initiative.
More art and news coming soon. Back to work on the Cover art and design.
Outland Arts will be at our first gaming convention… BigCon 2010 in
Since BigCon is only a few months away, the likelihood
of having the TME Hub Rules book available for sale at the event is now low. It seems we are adding a new character race and some skills and these will need edits, play testing and art and there is no way we can rush these aspects into the book. What’s that saying: ‘No wine before its time’? I guess
that’s the opposite of ‘the perfect is the enemy of the done’. I tend to think the core game book for an RPG should be as perfect and close to the creator’s vision as possible, as all other supporting products are based on it.
Still, we will set up a table and run demos, pre-sell, preview the art, meet gamers, and maybe sell some posters, original art, a lino print of polyhedron dice (hand pulled, hand colored and limited edition).
We have designs for the table setup which I'll scan and post alter and are looking into a table banner, side roll-up posters, hand outs, business cards, bookmarks and much more. The bookmark for the Mutant Epoch is basically done, I am just waiting for the final touches on the cover art and will apply that and off to press they go.
Clearly, there is much to be done.
Below are a couple of posters I've presented to the organization committee.